Raze 2′s Big Guns!

raze 2 heavy guns

Heavy weapons are the most exotic and varied of all the weapon classes available in Raze 2. Some are pretty straightforward, others require a bit of tactical know-how to use properly. In the end, it all depends on the kind of playing style you prefer to use. Most like the Laser Minigun and the Focus Beam are all about getting in as many hits as possible, others like the Flamethrower works best when facing cornered groups of enemies.

The Guns

Laser minigun (cost: FREE)

Power: 1

Range: 4

Accuracy: 3

Speed: 8

Ammunition: 8

For anyone starting out in Raze 2, this initial heavy weapon works pretty well. So well  in fact that we hardly would recommend swapping it out early on. The laser machine gun fires fast, has an insanely huge amount of ammunition and can easily wear down a fully shielded enemy. In fact, when using this weapon, it will be hard for anyone without a non-explosive weapon to out-gun you. The only real drawbacks to the minigun are its incredibly bad accuracy at long ranges and really slow reload time. Naturally, this means you will want to keep your target at a relatively close distance.

Shredder (cost: 1300)

Power: 4

Range: 8

Accuracy: 4

Speed: 4

Ammunition: 2

Meet the Shredder, this weapon is definitely one of Raze 2’s most imaginative and fun tools to use, but be warned, it is not a weapon for new players. Determining the bullet’s trajectory and chances of hitting a target can  be pretty tough, and depending on the stage you are in, it could either be really effective or completely useless.

The Shredder’s blade-disc-bullets are designed to have a ballistic arc, this means that it will slope up slightly when fired and slowly drop back down to the ground.  But that is not all, the Shredder’s bullets also burrow –it will literally dig through walls, floors and any stage surface. Once the bullets surface after burrowing, the damage doubles –meaning massive damage for anyone who gets hit.

The simplest way to use this weapon is to stay in a higher location and fire at enemies underneath you (preferably just one floor down). From a cliff-like vantage point, step away from the edge and use the corner of the ‘cliff’ floor as a quick burrow-through boost. To use the roof as a burrowing source, you can either shoot up at a target above you or when facing targets on the same floor, use the bullet’s ballistic properties to give it steep climbing and dropping arc (just be sure that the bullets hits the roof before it reaches its’ apex). Lastly, shoot a lot of bullets –regardless of your vantage point, it is likely that a single shot will miss, firing several at different angles increases you chances of hitting a target and in stage that have plenty of enemies, it is possible that you might make a lucky kill after emptying a clip.

Focus Beam (cost: 1800)

Power: 1

Range: 4

Accuracy: 8

Speed: 8

Ammunition: 8

The focus beam is a very powerful weapon –but it can also be quite ineffective. At first glance, it seems rather good to use. Thanks to its intense laser properties, the accuracy of the focus beam is near impeccable –accurately hitting whatever it is you aim your reticule at. The focus beam’s slightly limited range is easy compensated by the gun’s easy to use targeting feature, helping ensure that you waste few bullets.

The real issue with the focus beam is the fact that you can waste a lot of ammunition on a corpse. After making a kill on the focus beam, the weapon tends to not let go of the victim. This means that instead of having your shots hit another target, you enemies will be safely shielded by the remains of their ally. Those using this weapon might want to switch to another gun right after making a kill.

Destroyer (cost: 2600)

Power: 3

Range: 5

Accuracy: 6

Speed: 6

Ammunition: 2

One of the most straightforward weapons of the game, and works pretty well for those who prefer sniper rifle-attacks; the reload time for the destroyer is pretty well balanced so be sure to take full advantage of it. Also, this weapon works pretty well even in close combat (though you would be better off saving the ammunition –the shotgun is still superior up close). On an unsuspecting victim, two solid hits from the destroyer often leaves nothing but a smoldering corpse.

Flamethrower (cost: 4200)

Power: 1

Range: 4

Accuracy: 8

Speed: 8

Ammunition: 8

If you love to set things on fire then this is definitely the weapon for you. Raze 2 introduces burning into the gameplay which means that you can literally set enemies on fire –douse them a little with the flamethrower and watch them burn to death. The biggest drawback for this gun is the very small range it has –so be sure to grab a shield power-up and be at full health before choosing this weapon as it will put you at a severe disadvantage against other high damage weapons.

But once you are well prepared and you have managed to corner an opponent, the flamethrower is very hard to beat. The weapon’s flames will pass through any target, which means you could line up several enemies and kill them all –pretty useful when taking out flag defenders in CTF or domination matches.

Strategies

When it comes to heavy weaponry, it becomes more about familiarization as opposed to general weapon tactics. Unlike other weapon types that still function quite closely to one another, the heavy weapons (and the explosive types) tend to be more specialized in both use and function. If you are a new player in the world of Raze 2, then nothing will teach this to you better than a few rounds on your own –of course, the surprise element may get to you the first few times.

When facing enemies with heavy weaponry, be sure to keep aiming for the head or crotch –this is most important if you are using any of the lower-strength weapon types. The only other weapons that can outgun heavy types are explosives, and in close quarters, it could prove to be just as deadly to you as to your opponent.

Wait for the reload – the laser minigun, focus beam and other devices here tend to take a while to reload, so if you manage to survive the initial salvo of bullets, then take the opportunity to confront your opponent when their guard is down. Of course, it is likely that your target will just switch to a lower power weapon, but at least it would even out the playing field.